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Knowledge involves the application of the mind, not the body; consequently, Knowledge Abilities are most often paired with Mental Traits. The following descriptions speak of Knowledge levels in collegiate terms, although formal schooling is just one way to improve a Knowledge.

If you don't have any dots in a Knowledge, you cannot even attempt a roll involving it unless the Storyteller gives explicit permission (such as where common trivia is concerned). If you don't know Spanish, you can't try holding a conversation in espanol on your wits alone.

Adept Lore

Anthropology

Archaeology

Artillery

Biology

Biotech

Chemistry

Clan Lore

Computer Hacking

Computers

Cosmology

Creature Lore

Cryptography

Demolitions

Electronics

Engineering

Finance

Forensics

Forgery

Genetics

Geology

Gunsmithing

Hearth Wisdom

Heavy Weapons

History

Hypnotism

Investigation

Jeweller

Law

Linguistics

Lip Reading

Mathematics

Mechanics

Medicine

Occult

Physics

Piloting

Poisons

Politics

Psychoanalysis

Psychology

Sect Lore

Sense Deception

Steward

Theology

Torture

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